Category Archives: Articles

All kind of articles about Conflict Simulations

CS Vietnam Web Survey – Your feedback appreciated!

CS Legion | Campaign Series - Vietnam

CS Vietnam Web Survey – Your feedback appreciated!

CS Vietnam Web Survey – Your feedback appreciated!
Just take less than a minute of your time to provide
the development team of CS Legion with your feedback
in order to create yet another revamped and improved
Campaign Series classic! Just click here..


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How to… – Part 4

Another, alas even more time consuming way to present an AAR is… Make a movie with slides and use the ‘Ken Burns effect‘!

The result below is just a test, a crude one… But it should give you an idea what’s possible in order to create an informative & exciting AAR!

Again, this is just a very crude version.

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How to… – Part 3

You noticed that using screenshots and extracts from the sit-rep file from TOAW can be quite useful for the visualisation of an AAR. There are also tools available from members of the huge TOAW community that do just that. One example is the so called Combat Loss Viewer from L. Fulkerson. It uses the .CSV file from the sit-rep and the result looks like that –

Pretty neat, isn’t it? You can use those visualisations for the major battles or the ones that are important for your AAR.

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How to… – Part 2

OK. So far I seem to keep my new years resolutions and daily blog posts. Below the situation after the initial move/orders of my forces. I am naturally cautious and I won’t conduct recon-by-force with the reconnaissance detachment of the 113.Pz.Brigade. The boys of the 111.Pz.Brigade are using their shovels to dig-in and wait for the response of the Yanks. So far, the flanking elements (hopefully!) avoided detection.

The trickiest part shall be how to describe the enemies reaction. While one can play/replay the following turn and make notes, it’s quite a challenge when you have to describe the action of a whole campaign, let’s say in D21 or FitE! Right, let’s move on and have a look how the situation looks like after the enemy’s response.

Situation Turn 2

The reaction of the enemy was swift. The 113.PzAufkl.Abt. was pushed back and scattered into three platoons! Some main element of the 113.Pz.Brigade, because I was so foolish to set them to ‘Local Reserve’, moved towards the sound of the guns! The detailed battle report I simply used from the sit-rep file. Later on, with more battles taking place, one simple slide won’t be sufficient to display the results like that. One has to be creative…

To be continued…

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How to…

create an After Action Report and what tools are needed?

OK. As promised I will start a series of day by day tutorials about how to create an AAR and a small scenario for TOAW, incl. map making, forces, the lot.

Today we shall have a look what’s needed to create a solid AAR with tools most of you already got. The rest is available as open source; in this particular instance a free photo editing software called Photoscape. I am not a photo editing guru, but I found this piece of software easy to handle and it’s actually the program I used for my famous (infamous?!) Tutorial ’41 slides, too.

Naturally, there is no real guideline about the layout and or the contents in an AAR. Some CoSim enthusiasts are able to write gripping battle reports like some short story or novel! I try to visualise all the necessary information in my screenshots. Let’s pick a small scenario in TOAW in order to show you how I create the screenshots and how I describe the situation and/or the battle reports.

Below the first turn, no movement yet, but an overview of my forces, the situation and my intentions.

You probably already guessed that I used different colours to show the 2 formations at my disposal. Once the 113.Pz.Brigade is out of reorganisation my intention is to establish a line of defence and keep the Yanks in that sector busy. The recon element of the 111.Pz.Brigade races towards Lezey to see what’s in store on the other side. The rest of the Brigade will try to outflank the enemy (wherever he is) and capture one of the supply points.

If you click on the picture it’ll automatically open to full size.

To be continued…

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TOAW OOB, TO&E and Equipment Files

Some goodies for all the scenario designers and TOAW buffs out there. Courtesy to my mate Steve aka sPzAbt653 those files are now available

here. Make sure to rename the .PDF to .ZIP in order to extract the files.  In case you encounter any issues, please drop the Oberst a line.

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Sicily to Brenner Pass 43-45 3.0 (Beta) – Update!

For the purpose of beta testing, feedback and so on – ONLY. This is an excellent scenario, originally created by Quisling and tweaked/updated by ‘mike1984’ .  Again, any credit goes to those lads.  I wasn’t involved in creating, tweaking, assisting the scenario creation. So, no Shenanigans 🙂

Here’s the link for Sicily to Brenner Pass 43-45 3.0 (Beta) Revision.

Fix list,  courtesy to Mike –

1. Fixed some railroads, so the Axis player has some capabilities, particularly on the mainland.
2. Removed fixed fortifications. They’re not needed.
3. Flagged the Transport/Disband units as “Do not reconstitute.”
4. Set Re-entry points in Tunisia (Allied) and Brenner Pass (Axis).

Right-click and use ‘Save link as..’;  don’t forget to rename the file extension from .pdf to .zip.

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