CS Vietnam Web Survey – Your feedback appreciated!
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Category Archives: News
CS Vietnam Web Survey – Your feedback appreciated!
Some goodies for all the scenario designers and TOAW buffs out there. Courtesy to my mate Steve aka sPzAbt653 those files are now available
here. Make sure to rename the .PDF to .ZIP in order to extract the files. In case you encounter any issues, please drop the Oberst a line.
For the purpose of beta testing, feedback and so on – ONLY. This is an excellent scenario, originally created by Quisling and tweaked/updated by ‘mike1984’ . Again, any credit goes to those lads. I wasn’t involved in creating, tweaking, assisting the scenario creation. So, no Shenanigans 🙂
Here’s the link for Sicily to Brenner Pass 43-45 3.0 (Beta) Revision.
Fix list, courtesy to Mike –1. Fixed some railroads, so the Axis player has some capabilities, particularly on the mainland. 2. Removed fixed fortifications. They’re not needed. 3. Flagged the Transport/Disband units as “Do not reconstitute.” 4. Set Re-entry points in Tunisia (Allied) and Brenner Pass (Axis).
Right-click and use ‘Save link as..’; don’t forget to rename the file extension from .pdf to .zip.
It’s about time that I shook off the idleness and post my two scenarios as well as my idea about a tutorial for TOAW. Regarding the scenarios – feel free to modify them, correct them, distribute them. The only thing I am asking for is to mention the Oberst and this blog 🙂
The slides form the Tutorial ’41 Scenario should help to explain the basics of the interface, combat, movement and supply. Feedback is more than appreciated.
I already received feedback and applied some minor changes but important changes:
a) Replaced all HMG teams with MMG teams.The only heavy calibre MG was the M2 Browning .50 cal. So, bye-bye!
b) Changed the probability of the 4th and 40th Guards Rifle switching into Garrison mode to 66%.
c) Replaced the BA-10 and BA-64 armored cars of the Guards Cavalry Regiments (I had to split up the Division’s recon battalion…) to T-70 tanks to show, that the Guards were in general (sometimes only in theory…) better equipped.
A big thank you to Kamerad Ogar for making me aware of it!
I have done some intensive play testing, both playing the Soviet as well as the German side and Elmer versus Elmer. It might look easy for the Soviets to dislodge the Germans initially, but even an Elmer controlled 11.Pz.Div will give you a bloody nose!
So far I want to thank Telumar (the master), Prussian Tom (my fellow PBEM mate) and Ogar (for giving me a detailed report). Keep the feedback comming lads (and lassies…)!
An updated version of 48PK I posted at the Matrixgames forum (link above).
Matrix Games Announces Advanced Tactics: Gold!
Type: Press Release
Advanced Tactics with limitless possibilities – this is Advanced Tactics: Gold!
Matrix Games and VR Designs (www.vrdesigns.nl) are thrilled to announce Advanced Tactics: Gold! Based on the award winning game engine by the same name, Advanced Tactics: Gold offers a unique and infinitely replayable wargaming experience for any strategy fan.
David Heath, Director of Operations at Matrix Games, said “VR Designs has put a lot of time and effort into expanding the horizons of Advanced Tactics in addition to listening carefully to their fans. We here at Matrix Games can’t wait to see what new and exciting things gamers do with Advanced Tactics: Gold!”
Building off of the enormous success of Advanced Tactics: World War II, the Gold edition gives players a more powerful game editor, much improved random game engine, many new features and abilities, and more. Advanced Tactics: Gold also comes with an updated manual and ever-changing and expanding wiki, a freshly revamped scenario bank, new graphics throughout the game, more troop types, as well as some new scenarios. VR Designs has also been hard at working listening to player feedback, so Advanced Tactics: Gold also comes with many incremental changes and improvements based on community feedback!
But perhaps the most exciting feature in Advanced Tactics: Gold is the near limitless potential for replayability. The strong mod community will be able to create engaging, rich scenarios with the vastly improved editor, and players looking to hop straight into the action can enjoy a much improved random game experience that comes with many new rules, actions, and gameplay mechanics.
Just a few of the many features include:
Versatile Engine – The Advanced Tactics: Gold engine is capable of modeling a wide variety of warfare from historical and modern battles to science fiction conflicts and warring fantasy realms!
Improved Scenario Editor – The scenario editor is very powerful and allows the player to edit almost any aspect of the game in great detail.
Expanded Random Game Mode – Many new features and game mechanics like more unit types, unit fuel, climates and seasons, and more.
Many incremental improvements based on community feedback
A whole lot more!
Get more information on Advanced Tactics: Gold from its official product page.